The Virtual Reality Experience for Artists CreativeMindClass Blog
Virtual Reality artist Collin Leix, talks about her artistic development; starting by painting oil, she is now investigating the intricacies of VR art.
"Before I embarked on my career in the field of VR began with oil painting that specialized in portraits. Over the years this evolved because I was more intrigued by the ideas behind the process of MAKING.
The evolution of an artist, from the music genre, to classic art and finally the development of the Metaverse
I'm a violinist and I was fascinated by musical score illustrations; diverse ways to perceive the drawings to provide musical direction. Also, I realized I have synaesthesia. a condition in the brain which results in a mix of different senses. In my case, colors and numbers. The experience caused me to play about how I would create the image."

"In 2009 I started an advanced master's program that concentrated upon fine Arts within the University of Michigan, where students were encouraged to experiment in a myriad of ways. My first assignment was with painting, followed up with a thesis work that was an enormous installation that was placed on the ceiling, with animated images projected onto the ceiling. My first animations that I made were simple stop-motion images using paper and paint, with the natural landscape as a topic. It was a challenge because of the medium, I was certain I wanted to explore it further.
After finishing my master's degree in 2012, I was at an area community college to learn about After Effects and since then have learned a lot on my own. I started exploring applications that allow art such as Cinema4D and I've tried the cels as well, but have focused mainly in After Effects. I developed animations directly-to-client for several years, and made sure to develop my own unique experiments with animation. I then published them online.
"I suffered from an extreme health issue and was suffering from depression. It was a frequent occurrence that put me down with my dog. It was what I believed. I challenged myself to create at least one thing a week, regardless of whether it wasn't an excessive amount of time in order to reach my goals of exactly the place I was.

In 2018 I was hired by the animation studio Gunner in Detroit in the city of Detroit. I've been there since!"
What is your style of artwork?
"Realism remains a staple in my soul since the beginning of my times. My style has changed since then. There is a little fun and surrealism, I'm always studying how colors communicate mood.
My fashion style has completely changed in the past few years since I joined Gunner. Gunner. Gunner. Gunner team often works as a team to support various styles, so I have the opportunity to experiment with' styles that aren't my personal style. There are a variety of ways that I can use the free brushwork technique, outline work and cutting down on design elements are some instances of what I've tried and continue to do following. To illustrate, the work "Crocus" is an amalgamation of drawing patterns over three-dimensional shapes. With realism as well as simple designs made using VR sculpture, and the classic Photoshop sketching."
Your browser is not compatible with the video tag.
"One reason I love creating in the studio is the fact that my boundaries and my personal style have been blurred. Take the video called "Interruption," for instance. I was approached by a producer to write an Instagram video for Gunner as I began. I chose to utilize the surreal aspects of my work to show what it feels as being immersed in playing music, and what might be visible through your eyes. And then the feeling of being interrupted.
Although I was the one that animated the characters and did a great deal of the design, my wonderful co-worker Ian Sigmon pushed me a LOT in the design of characters. We wouldn't have gotten to the crazy arms and streamlined body forms all by myself. We came to the realization that female bodies are susceptible to disintegration back into its shape when it is time to get back into the game."

"I have a memory of losing in a high-school art competition due to my work because it weren't all that cohesive or in the same style. I believed that it was the result of a curse, but it turned out to be beneficial for what I'm doing now."
What's the secret to making your illustrations?
"For me, everything has to come from a gut-feel. It's always an element of interest at the beginning of each new piece - often it's a colour combination I'd like to explore or maybe it's the gesture that hints at a source or story.
A characteristic of my work is the fact that I'm always testing new mediums. Right now I'm obsessed with drawing and painting in Virtual Reality. We're also working on the movie below about Gunner that runs the gamut of painterly cel using Photoshop as well as 3D rendering to creating sculpts within VR which is then projected an image onto the sculpt. Here's a scene from the film, which is known as Sync to give you an early glimpse. The film is the first directed by Gunner by a woman, and it's about three strangers aboard an airplane and an unplanned incident that occurs during the flight.

Your browser does not support this video tag. Your browser is not compatible with the video tag.
What advice would you give to people who are new to VR art?
"When trying to make sense of any new technology that I am interested in, I have one or two images or story of what I want to accomplish before beginning. It's probably a suggestion that I could offer to anyone looking to increase your capabilities within their group - create an art frame, or make an idea of a sketch or story you want to do before taking in the latest technology. It's important to have an end goal, a reason'. If you don't, you'll end up flitting around tutorials, taking on the styles of others and sharing tales.
We created this piece to launch a conference called Blend at Gunner during the year 2019, in which I designed a number of the environmental assets using Virtual Reality. I'd tried the sculpting process a few times prior to this, but when I had the proper 'why', my creativity and abilities grew exponentially. This video is a overview of the scenes I created."
Your browser doesn't support the video tag.
"I'm quite active in Instagram also made instructions to help you create your own images with 3D space Tilt Brush. There is no requirement to hold an education in VR art yet however, you must be wearing a VR headset in order to participate in the class. I'll walk you through the procedure starting from that point. I put SO MUCH LOVE into this!"

Join our email list
Get the latest posts delivered right to your email inbox. Your email address Subscribe
Please enter an email address with a valid validity
Oops! There was an error sending an email. Please try later.
This post was first seen on here