Cute 3D art - The CreativeMindClass Blog
The Story of the Creator: How the mind that is creative operates. By makers of CreativeMindClass the #1 platform for Creating and Selling Online Courses.
In this video interview animator Eva Munich shares her journey to re-orienting her creative path and finding her unique way of working as a 3D character designer. Eva describes her journey to London and her experiences attending the Pictoplasma conference, and how she was able to get a role as a director at Greenhouse Animation. She also delves into the details of her X-Files project that she created for Lemonade Insurance, and explains the workflow of her animation studio and how she collaborated with the sound designer Phil Brookes.
Eva offers tips to visual artists who are looking to switch career directions, such as finding the technique that best fits their needs, accepting their uniqueness, and taking their "weirdness" seriously.
about pursuing opportunities and changing your creative career direction
Before moving to London in the year 2017, I was in a tiny town in Germany working for a while as an After Effects animator. There weren't many creative challenges and my abilities slowed down quickly and I became very annoyed.
Moving into London and getting to know all the lovely animation people there gave me a massive boost. It was like "Damn I'm with the cool kids . I've better start putting on my best."
After visiting at the 2019 Pictoplasma conference, I made the decision to join the community of innovative character designers. The realization came quick that my characters perform most effectively in 3D which is something I'm still learning that is challenging, but very enjoyable!
My work was noticed by the folks of Greenhouse Animation, which is now representing me as director for them.
The X-Files project and the secrets of disappearing socks
One of the very first clients I worked on with my brand new-found style was the Covered by Lemonade clip.
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Lemonade Insurance approached me to create a work for its continuous Instagram art collaboration. As the business is an insurer of content, the idea of cute household objects in danger immediately occurred to me. That's how the X-Files idea came into being.
The last winter, I was on lockdown rewatching all of the x-files. Therefore, the idea of an alien abduction of the classic kind seemed intuitive. The problem was that all characters had to be at the same place to be in the same spot to close the animation loop in order for them to actually get abducted - this is when I had an idea of having the washing machine pop open and one pink sock fly toward the UFO.
When I was making an UFO as well as giving it a few legs, I was able to see the way everything can be put in place. The UFO has lost its socks and is working to retrieve it!
For me developing a fun story is best done by mixing different things that seem unconnected at first. In order to make something surprising take place and also to give inanimate objects an identity by putting silly faces on them is the most fun to me!
Information about the animation workflow
My work process starts with sketches of the characters and the creation of a storyboard. I made it into an animatic for Lemonade to communicate the idea and timing. After that, I jump to Cinema 4D and model all my characters. This is also the time I try out different techniques and design frames.
Once the animation in Cinema 4D is done, I switch over to After Effects for compositing and finishing touches. For the pink light beam for example, is done by using After Effects.
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About the sound effects and the collaboration with Phill Brookes
This was the first time I had with a sound designer, Philip Brookes who really rocked it! His work lifts the whole footage up to a new level and connects everything perfectly! It was an amazing task to complete I'm looking forward to create more of this one!
We've had a conversation with Phil about the process of creating sounds to be used in The X-Files project. Read the conversation by Phil Brookes.
In the present I'm working on learning ways to rig characters and creating gorgeous textures using Cinema 4D and Redshift. I'm experimenting with the combination of 2D animation with 3D, and I'm looking forward to seeing where my character design journey will take me in the future!
Artists can get tips for changing the direction of their careers
A few tips that I would like to offer to anyone wanting to change directions:
- Discover which method suits your thoughts best, and then learn about it! Working in motion design feels as if you have to be aware of all there is. But that's simply not possible.
- Take your weirdness seriously and don't minimize your weirdness. Your peculiarity is distinctive. Your unique voice and style is distinctive.
- Take your time and embrace your ideas. Whatever is taking place in your head accept it, and then make the most of it!
Animator + Illustrator
Eva Munnich
Eva Munnich is an animator as well as illustrator based in London. As a visual artist she creates cute 2D/3D characters. The film school she attended was an schools of art in Germany as well as worked on all kinds of projects for animation. When she realized that there was a absence of any creative challenges, Eva actively sought new opportunities to expand her wings. Three years ago, she travelled to London to explore its thriving and vibrant art scene and she decided to venture into the realm of illustration and character design.
Head to Instagram for new 3D animated characters as well as to follow Eva's future work. Explore a wider gallery of her work at her site.
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