Eva Munnich is a 3D artist - The CreativeMindClass Blog
Eva Munnich works as an animator as well as illustrator based in London. As a visual artist she creates cute 2D/3D characters. She studied film in the art academy in Germany and was involved in many different animation-related projects. In the wake of a lack of a creative challenge, Eva actively sought new ways to stretch her wings. Three years ago, she traveled to London to explore its thriving lively art scene and decided to go into illustration and character design.
Below , you can learn about how Eva changed her route and get the details about the unique X-Files animation project that she collaborated together with Phil Brookes.
Looking for challenges, and creating a the direction of your career
Prior to moving to London in 2017 I lived in a small town in Germany and freelanced in the field of After Effects animator. It wasn't a lot of creative opportunities and my abilities slowed down quickly, and I got extremely annoyed.
The move from London and getting to know all the lovely animation people there gave me a massive boost. It was like: "Damn, I'm running with the cool kids now - better crank up my game. "

After visiting this year's Pictoplasma event, I made the decision to become part of that world of quirky character designers. The realization came quickly that my characters work best when they're in 3D and I'm still learning that's hard, but extremely rewarding!
My work caught the attention to Greenhouse Animation, and I'm now represented as director by Greenhouse Animation.

About the X-Files project, and the secrets of disappearing socks
One of the first clients I worked on in my newly found style was my Covered by Lemonade clip.
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Lemonade Insurance approached me to make a piece for their continuous Instagram collaborative with artists. As the business is a content insurer, the idea of cute household items that are in trouble occurred to me. It was then that the X-Files concept came to fruition.
The last winter, I was on locking down and re-watching the x-files. Therefore, the idea of an alien abduction of the classic kind seemed obvious. But all the characters had to remain in the same location at the time of finalization in order to stop the animation loop to ensure that none actually get abducted - this is the reason I got an idea of having the washing machine pop open and the single pink sock fly towards the UFO.
As I was making the UFO as well as giving it a few legs, I realised how things could all get sucked into. The UFO is missing its sock and is retrieving it!
For me developing a fun story is best done by mixing different things that seem unconnected initially. Making something unplanned occur and give unanimate objects an identity by putting funny faces onto their surfaces is what's most enjoyable to me!

About the animation workflow
My workflow always starts by drawing sketches of my characters as well as a storyboard. I developed an animation of Lemonade to help communicate the concept as well as the time. After that, I jump into Cinema 4D and model all my characters. This is also the time I try out different the materials I use and create style frames.
After the animation within Cinema 4D is done, I switch over to After Effects to do the compositing process and finalization. The light beam that is pink, as an example, can be done by using After Effects.
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Concerning the sound effects and working with Phill Brookes
This was my first project I had with a sound designernamed Phil Brookes and he truly rocked it! His work lifts the whole footage to the next level and ties everything together perfectly! This was a fantastic undertaking to create, and I hope to make many more like it!
We've had a conversation with Phil about his process for producing sounds to be used in his X-Files project. Check out the interview by Phil Brookes.
Right now, I'm learning more techniques for character rigging and how to create stunning textures using Cinema 4D and Redshift. I'm trying to combine 2D animation and 3D and I'm looking forward to seeing where my character design journey takes me next!

Visual artists can get tips on how to change your career path
A few tips that I would like to offer to anyone wanting to change directions:
- Discover which method suits your thoughts best, and then invest in learning that! Moving design is a process that feels like you're required to learn everything there is. But that's simply not possible.
- Take your weirdness seriously and do not minimize it. Your weirdness is unique. Your voice, your style and creativity are unique.
- Embrace your ideas. Whatever is happening in your mind, embrace it and make it!
We're impressed by Eva's visual art, her creative direction she's on, and the change she made. We at CreativeMindClass we are convinced that creative people have a great ability to make paths that resemble Play-Doh that are stunning. We're excited to see ambitious ideas and bold people succeeding. Thanks for telling your story, Eva!
Visit Instagram to see new 3D animated characters as well as to follow Eva's future project. You can explore a larger gallery of her work at her site.

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