Eva Munnich is a 3D artist - The CreativeMindClass Blog

Aug 6, 2022

Eva Munnich, an animator as well as illustrator based in London. Being a visual artist she creates cute 2D/3D characters. She was a film student at schools of art in Germany and worked on many different animation-related projects. In the wake of a absence of any creative challenges, Eva actively sought new possibilities to spread out her wings. Three years ago, she traveled to London to discover its striving lively art scene and decided to go into illustration and character design.

Below you can read about how Eva changed her path and find out specifics about her unique X-Files animation project that she collaborated on with Phil Brookes.

Looking for challenges, and creating a directions for your career.

Prior to my move to London in 2017, I lived in a tiny town in Germany and freelanced in the field of After Effects animator. There weren't many creative challenges, my skills plateaued quickly, and I got very annoyed.

Moving from London and getting acquainted with everyone who is a wonderful animator here gave me a huge push. It was like: "Damn, I'm running alongside the cool kids - better crank up my stuff. "

Eva Munnich

After visiting at the 2019 Pictoplasma Conference, I made the decision to join the universe of odd character creators. It was clear quick that my characters perform most effectively in 3D - something that I'm still learning, that's hard, but highly enjoyable!

My work was noticed by the folks at Greenhouse Animation, and now I'm represented as director for them.

Bootsdude, Tardigrade and Big hug in 2020.

Concerning the X-Files project and the secret of disappearing socks

One of the initial project for clients that I created using my new design style was my Covered by Lemonade clip.

You can play with sound    Your browser doesn't support the video tag.

Lemonade Insurance approached me to create a work to promote the continuous Instagram collaborative with artists. Since the company is a content insurance company and I was thinking of cute household items that are in trouble occurred to me. This is how the X-Files project came to life.

I spent the last winter lockdown watching all the x-files. So, involving a classic alien abduction seemed intuitive. The problem was that all characters had to be at the same place to be in the same spot so that the animation loop could be closed to ensure that none be actually abducted. This is the reason I got an idea of having the washing machine pop open as well as the single pink sock flying up to the UFO.

When I was modeling the UFO and giving it little legs, I realized that everything would fall into place. The UFO has lost its sock and is now regaining it!

To me, creating a memorable story works best by combining different things that seem unconnected at first. In order to make something surprising take place and also to give inanimate objects personality through sticking silly faces on them , is the best way to have fun to me!

It is covered by Lemonade, 2021

Concerning the workflow for animation

My workflow always starts with sketches of characters as well as an outline of the story. I turned it into an animatic for Lemonade to help communicate the concept and timing. After that, I jump into Cinema 4D and model all my characters. It is also where I test out the materials I use and create style frames.

After the animation in Cinema 4D is done, I move to After effects for the compositing process and finalization. The light beam that is pink, for instance, is created using After Effects.

Your browser does not support the video tag.

Concerning the sound effects and working together with Phill Brookes

It was the first job I worked on with sound designer, Philip Brookes and he truly took it to the next level! His contribution elevates the video up to a new level and connects everything perfectly! It was an incredible project to work on, and I hope to do more projects like this one!

We've talked to Phil about his process for producing sounds for his X-Files project. Check out the full interview by Phil Brookes.

Right now I'm learning more methods to rig characters and to make beautiful textures with Cinema 4D and Redshift. I'm experimenting with the combination of 2D and 3D animation, and I'm looking forward to seeing what direction my journey into character design leads me to next!

cute 3D art
Coverager banner illustration 2021

Visual artists can get tips on how to change your career path

Some tips I can give to anyone wanting to change directions:

  1. Choose the method that fits your thoughts best, and then take the time to learn it! Moving design is a process that feels like you're required to learn everything in every program there is. It's just not feasible.
  2. Take your weirdness seriously and don't minimize it. Your peculiarity is distinctive. Your artistic voice is unique.
  3. Take your time and embrace your ideas. Whatever it is that's going on in your head take it on and create your own!

We're delighted by Eva's artistic art, her creative direction she's stepping, and her transformation. Here, at CreativeMindClass We believe that artists are able to make paths that resemble Play-Doh and make them look gorgeous. We're excited to see ambitious ideas and bold people succeeding. Thank you for telling your story, Eva!

Visit Instagram for new 3D animated characters as well as to follow Eva's future work. There is a greater selection of her work on her website.

Lady with a fruithat, Boi and dog, 2021

Do you enjoy the interview? Share it! Subscribe to CreativeMindClass on Instagram to celebrate the power of the creative spirit and highlight artists.

This post was posted on here